If you ever had to recover vertex positions of a mesh object, you probably crash yourself against the xform command and his legendary slowness. :baffed:
In this post, I purpose a piece of Python script using the Python Maya API that allows you to faster recover the list of all vertex positions of an object.
Primarily didactic, these codes may interest peoples who want to look a little more deeply how to use the API while having a concrete application. :laClasse: